Alignment: Any
HD: d8
Prerequisites:
Base Attack Bonus: +6
Knowledge (Religion) 5 ranks
Intuit Direction 2 ranks
Profession (Sailor) 5 ranks
Use Rope 3 ranks
Feats: Dodge, Improved Initiative, Skill Focus (Intuit Direction)
Skill Points: 4 + Int modifier / level
Class Skills: The Navigator's class skills (and the key ability for each skill) are: Concentration (Con), Intuit Direction (Wis), Profession (Sailor) (Wis), Speak Language, Spot (Wis), Use Rope (Dex)
Weapon and Armour Proficiencies:
The Navigator is proficient with all Simple and Martial Weapons, and with Light Armour.
| Base Attack | Fort. | Ref. | Will | Special Abilities |
| L1 | +1 | +0 | +2 | +0 | True Strike 1/day, Evasion |
| L2 | +2 | +0 | +3 | +0 | Anticipation |
| L3 | +3 | +1 | +3 | +1 | True Strike 2/day |
| L4 | +4 | +1 | +4 | +1 | Anticipation 2/day |
| L5 | +5 | +1 | +4 | +1 | True Strike 3/day |
| L6 | +6/+1 | +2 | +5 | +2 | Uncanny Dodge |
| L7 | +7/+2 | +2 | +5 | +2 | True Strike 4/day |
| L8 | +8/+3 | +2 | +6 | +2 | Improved Anticipation |
| L9 | +9/+3 | +3 | +6 | +3 | True Strike 5/day |
| L10 | +10/+4 | +3 | +7 | +3 | Improved Anticipation 2/day, Improved Evasion |
Note: Evasion, Uncanny Dodge and Improved Evasion are Supernatural Abilities that cannot be used in Armours heavier than light armour.
True Strike: As the spell True Strike. Upon activating this spell-like ability the character gains temporary, intuitive insight into the immediate future during the character's next attack. The character's next single attack roll (within the duration of the spell) gains a +20 insight bonus. Additionally, the character is not affected by the miss chance that applies to attacks against a concealed target.
Anticipation: The Navigator can enter a mystical state where an opponents actions are temporarily and intuitively revealed an instant before they occur. The time lag between the Anticipation and the action is not sufficient for the action to be countered or avoided outright but the pre-emptive actions taken by the Navigator amount to a 20% miss chance by the attacker as with one-half concealment. The effect lasts 1 minute per Navigator level. This is a spell-like ability.
Evasion: If exposed to any effect that normally allows a character to attempt a Reflex
saving throw for half damage, the Navigator takes no damage with a successful saving throw. Evasion can only be used if the Navigator is wearing light armour or no armour. It is an supernatural ability.
Uncanny Dodge: The Navigator retains her Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker. This is a supernatural ability.
Improved Anticipation: As with Anticipation, except that the time lag is greater. The time lag between the Improved Anticipation and the action is still not sufficient for the action to be countered or avoided outright but the pre-emptive actions taken by the Navigator amount to a 50% miss chance by the attacker, as with full concealment. This does not stack with Anticipation. The effect lasts 1 minute per Navigator level. This is a spell-like ability.
Improved Evasion: The Navigator takes only half damage on a failed save. This is a supernatural ability.
Spells: The Navigator casts Divine spells. A Navigator is limited to casting a certain number of spells of each level per day, but he need not prepare his spells in advance. The number of spells he can cast per day is improved by his bonus spells, if any. The number of spells a Navigator knows is not affected by his Charisma bonus.
A Navigator may use a higher-level slot to cast a lower-level spell if he so chooses. The spell is still treated as its actual level, not the level of the slot used to cast it.
To learn or cast a spell, a Navigator must have a Charisma score of at least 10 + the spell's level. The Difficulty Class for saving throws against sorcerer spells is 10 + the spell's level + the Navigator's Charisma modifier.
Spells per Day
| 1 | 2 | 3 |
| L3 | 0 | - | - |
| L4 | 0 | - | - |
| L5 | 1 | - | - |
| L6 | 1 | 0 | - |
| L7 | 1 | 0 | - |
| L8 | 2 | 1 | 0 |
| L9 | 2 | 1 | 0 |
| L10 | 2 | 1 | 1 |
|
|
Spells Known
| 1 | 2 | 3 |
| L3 | 1* | - | - |
| L4 | 1* | - | - |
| L5 | 2 | - | - |
| L6 | 2 | 1* | - |
| L7 | 3 | 1* | - |
| L8 | 3 | 2 | 1* |
| L9 | 3 | 2 | 1* |
| L10 | 4 | 3 | 2 |
|
*Provided the Navigator has sufficient Charisma to have a bonus spell of this level.
L1 - Locate Object , Misdirection, Obscure Object, Augury, Guidance, Darkvision, Comprehend Languages
L2 - Freedom of Movement, Find the Path, Discern Location, Locate Creature, Contact Other Plane, Teleport
L3 - Commune, Vision, Foresight, Control Weather, Teleport Without Error