Campaign Chronology: World at War
A campaign for Dungeons & Dragons 3rd Ed.
Ruined Temple
Session 5 05/23/01
March
17 987 A.C.
March 19 987 A.C.
March 20 987 A.C.
Rested and healed, the party heads back to the temple
to see what goes on during the day.
Tharvil, Angel, and Thiessa move right to the edge of the trees about 25
feet from the temple and see 2 of the creatures walking a guard shift and 3
more sleeping in a crude lean-to near the front of the building. These humanoids stand over 7 feet tall and
look remarkably like canines with an attitude (the party later learns they are
gnolls), wearing scale mail and carrying battle-axes. While the rest of the party moves in to help, with Dun circling
around to come from behind, one of the guards notices movement where the 3
party members are hiding. It calls one
of the sleeping 3 to come help it search.
The 2nd guard rounds the corner and joins them. As they are about to reach where Angel and
Thiessa are, Tharvil lets loose with his bow.
One of the three stops to try and pull the arrow out and the other two
charge straight at Thiessa and Angel.
FIGHT!!
Cogs rushes in and casts CATS’S GRACE on
Thiessa. Tamar and Thiessa take the
fight to the gnolls, with Tharvil helping Angel with his bow. Dun shows up behind the gnolls as the other
2 sleeping ones wake up and join the fight.
It only takes a minute or two for the party to finish up with their
opponents as most of them weren’t wearing any armor and the group moves inside
the temple.
The building is empty save for a large dais along the
far wall and 3 doors leading out of the main hall. A search of the dais reveals
a spiral stairway leading down into darkness.
The party takes the time to investigate the entire upper level but find
nothing but ruined and decayed tapestries and books; the original residents are
long since gone and others have already found anything of value remaining. They do come across a heavy mace radiating
faint magic (after Angel narrowly avoids being poisoned by the trap on the
door). With nothing more to do on this
level, the party heads downstairs.
At the bottom they enter into a large room, dimly lit
from the light coming down the stairs.
Dun sparks a torch, which Cogs then carries providing enough light for
all to see, especially Tharvil’s elven eyes.
Other than a large pile of dead kobolds, this room is empty. Angel picks the lock on the only door out of
the room and the group moves through with Tharvil and Dun in the lead. A long hall with large alcoves along each
wall greets them as they enter. Once
the group is about halfway through the hall, Cogs notices movement in the
alcove beside him. He cries out a
warning as a group of 4 gnolls leaps out in ambush (been a long time since it
happened to them instead). The fight is
brief, but long enough for a 5th gnoll to escape through the door at
the end of the hallway. After the
battle the party gives chase.
Opening the door, the find themselves in another long
hall with alcoves (to small to hide a gnoll this time) and a door immediately
to the left. With a snap decision, the
party heads through the door and Tharvil falls prey to a crossbow trap but
there is no sign of the fleeing gnoll.
The group moves down a narrow hall but both it and the 2 rooms it leads
to are empty. Back where the trap was,
they find 2 more doors. One room is
empty but the 2nd holds 5 gnolls.
The party makes short work of them, the fight ending with 1
surrendering. After tying up their
prisoner, the party tries to figure out what happened to the other gnoll when
Tharvil finds a concealed door along the south wall.
Session 7 06/06/01
March 20 987 A.C.
Deciding to see what lies beyond the secret door
before moving further into the complex, the party readies themselves (after Dun
uses the last of his spells to heal them up) and heads inside with Tharvil
leading. The door opens into a large
and seemingly empty room, this changes as they move further in and Tharvil is
able to see a line of 8 gnolls with battle axes and one with a great
sword. Caught off guard the party is
rushed by the gnolls minus the one with the sword. Though surprised, the party makes short work of the gnolls, not
even their leader is able to make much of a dent in the party’s defenses,
though Tamar takes a few good blows.
With the room cleared of enemies, the party searches
the area and finds a pile of treasure, a pile of equipment, and a pile of human
tied up in a cage in the far corner of the room. Once freed he introduces himself as Kurath. He came here at the request of some elves to
hunt down the kobolds that attacked them since they needed to return the elven
city. He agreed and soon found himself
in the lower level of the complex.
After killing a number of the small creatures he was on his way back out
to rest when he ran into the gnolls and was captured. He thanks the party for freeing him as the gnolls were planning
on having him for supper come morning; not an especially enjoyable
prospect. The party rests for the rest
of the day in order for the spell casters to regain their magic.
Treasure
Found: 2000gp, 120pp, golden chalice, silver bracelet, silver-plated rapier
(masterwork), 2 potions of cure mod, jade, black pearl, bracers AC+2
March 21 987 A.C.
They move down the unexplored hallway (with Cogs
keeping a VERY close eye on the alcoves) and come upon some stairs. Heading down quietly, they find a group of 5
gnolls guarding the entrance to the tunnels.
Surprised, the gnolls are no match for the party and they press on after
the short diversion, coming to a split in the tunnel. Choosing the left fork, they continue to move quietly and come to
another fork. Once again they go left.
This tunnel eventually leads to a mid-sized chamber. Upon entering it, a portcullis slams down,
trapping the party inside. Angel
searches the room for a release for the gate only to find that once sprung it
can’t be opened by anything but sheer force.
Tamar and Thiessa attempt using force and do manage to budge the gate,
proving they can get out that way, it will just take time. Another exit presents itself when a secret
panel on the far wall opens and 3 giant lizards rush in. Though much tougher than anything they’ve
faced so far (except maybe the ogres during the caravan raid), the party does
quite well and kills the beasts with only minor injuries to themselves. A good thing as Dun is not with them at the
moment.
March 21 987 A.C.